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  • Grid-based movement in Unity

    Hi! This is just a quick reminder of how easy it is to implement simple grid-based movement in Unity, 2D (or 3D, although this post is not about 3D). Grid is a bit broad term here, as all you need is to decide on a common distance between things - 1 distance unit is a good idea - and scale your world accordingly. Moving in that world becomes easy, as you just displace things by…

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    Posted by argontus.